
DEMO REELS
Short, comprehensive examples of my sound work for both Film and Interactive Visual Media.
Film
Video Games
FILM SOUND
Fireworks
Assassin's Creed: Shadows
Trailer Redesign
Don't Let Them See You
Paranorman
Trailer Redesign
Video Game Sound
Sound Design
Gameplay redeseigns.
Legends of Runeterra
Implementation
All audio elements designed and implemented by me.
The Explorer
Gameplay Redesign
Kracken
Sci Fi Shooter
Gameplay Redesign
Ghost of Tsushima
Wwise
trailer Redesign
Avery Petersen
About
A sound design student from Nashville, studying in Chicago, with a passion for film, video games, and theater.​ My skills span sound design, dialogue recording, sound editing, mixing, and technical audio implementation for interactive media.
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I discovered sound design at an advanced film program in high school. I fell in love with the art. The passion and skill of the individuals I met during that time inspired me to pursue this work. My love of sound spans mediums, and I enjoy discovering how sound plays a role in theatre, games, and film.






I love the knowledge, skill, meticulousness, and love that is required for sound work under all mediums. I largely enjoy organizing, managing, and leading people to create a final product that reflects the love and passion from everyone involved.
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Sound is a fundamental anchor to art. I want to use audio to both anchor art in reality, but also allow it to present the audience with an abstract feeling or idea.
I know that my knowledge and dedication positions me as a versatile contributor, ready to make a meaningful impact in the sound industry.